Learn how to render organic-looking metaball shapes using the marching squares algorithm, with interactive demos and code walkthroughs.
Shun Takahashi
I'm a Software Engineer based in Seattle, focused on building cloud infrastructure. Outside of work, I enjoy exploring graphics software development as a personal passion. This site is where I share what I've been working on -- both professionally and for fun. Take a look at my blog for recent projects, experiments, and technical notes.
Recent Posts
A comprehensive guide to calculating the true cost of owning and operating a car, including fixed and variable expenses, state-by-state differences, and vehicle type impacts.
Learn how to build a container from scratch, understanding the core concepts and components involved in containerization.
Explore the principles of designing a robust scheduling system, moving from naive timestamps to Postgres Range Types and Time Zone handling.
From raw escape sequences to a polished Ink component
Projects
2025/06: Retro DOS Prompt
I recreated my childhood MS-DOS and Windows 3.1 experience using React. Click start to enjoy.